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Geier Reach Bandit (SOI-159) - Shadows over Innistrad: (Double Faced Transform)
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Geier Reach Bandit (SOI-159) - Shadows over Innistrad: (Double Faced Transform)

Geier Reach Bandit (SOI-159) - Shadows over Innistrad: (Double Faced Transform)

Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
Slawomir Maniak
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

//

Vildin-Pack Alpha


Whenever a Werewolf enters the battlefield under your control, you may transform it.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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From $0.32

Original: $0.91

-65%
Geier Reach Bandit (SOI-159) - Shadows over Innistrad: (Double Faced Transform)—

$0.91

$0.32

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Geier Reach Bandit (SOI-159) - Shadows over Innistrad: (Double Faced Transform) - Image 2

Geier Reach Bandit (SOI-159) - Shadows over Innistrad: (Double Faced Transform)

Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
Slawomir Maniak
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

//

Vildin-Pack Alpha


Whenever a Werewolf enters the battlefield under your control, you may transform it.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

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Description

Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
Slawomir Maniak
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

//

Vildin-Pack Alpha


Whenever a Werewolf enters the battlefield under your control, you may transform it.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.